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There is no doubt in anyone's minds that H.R. Giger's artworks were nightmare-fuel masterpieces. His artwork went on to inspire movies, games, and even books filled with artwork based upon his designs. Among these inspirations is an upcoming indie title called Scorn, which grabbed the attention of fans during its original debut in 2014. Since then, the developer has fallen into periods of silence where nothing would be said in regards to the game's existence, and to some ultimately meant that it had been cancelled.
Currently in development by independent developer and publisher Ebb Software, #Scorn is a two-part video game that will be headed our way in October of 2018 according to the Kickstarter. The developer has also released an 8-minute long gameplay trailer that promises to be one of the most disturbing games of all time.
According to the developer, Scorn is an atmospheric first-person horror adventure game, which is set in a world where flesh-and-machine have combined into a disturbing hellscape. According to the developer the game will drive players to explore each of the game's interconnected regions in a non-linear fashion, making the unsettling environment and the creatures that inhabit it become an integral part to the player's experience.
Players will have to complete puzzles, meet characters, and create a story of their own within the unique locales. While this may sound familiar, it does seem that the game has caught quite a bit of attention on its Kickstarter for Scorn Part 1 of 2: Dasein as the crowdfunding goals have already met half their requirement.
You can check out the features down below as listed on Kicktstarter:
Cohesive lived-in world – Each region is a maze-like structure with various rooms and paths to discover. Living and breathing world, inhabited by many lifeforms, is yours to explore. But, be warned, for each action there is an equal and opposite reaction.
Environmental storytelling – All the storytelling happens in-game, with no cut-scenes to distract you from the grisly reality of the world you’re in. Remember to keep your eyes open – the game won’t show you any sympathy if you miss something important on your uneasy travels.
Creature behavior – Denizens of Scorn have their own twisted lives and personalities. They can be curious, afraid, hostile, neutral and anything in between. They will react and adapt to your actions and the changes you bring to their environment.
Fight or flight – The game has different rules that you have yet to learn if you want to survive. You will have to think about when to fight and when to take cover and how your actions affect everything around you.
Inventory and ammo management – Defined and limited, it plays a big role in keeping the player in an even greater state of awareness throughout the whole game. Different play styles will be needed to advance.
Full body awareness – Players will experience better immersion being aware of the character’s body and movement. Interaction with the environment is realistic – objects are picked up with your hands, machines and instruments are operated by grabbing the controls and every action takes time.
Contextual puzzles – A few things will look familiar, as strange machinery merged with organic forms fills the scenery. Discover the secrets of this odd technology so you could progress further. Everything has a reason and purpose – you just need to work out what it is.
While Scorn certainly looks promising, it's not the only game out off the block that promises to unsettle, as Madmind Studios is still gearing up for their cross-platform release of #Agony later this year on PC, PlayStation 4, and Xbox One, while #Scorn aims at a PC only release next year.
Let's just hope both games are as terrifying as possible when Part 1: Dasein launches next year. For us fans of #Alien, there's no doubt H.R. Giger would be proud of this game even ahead of launch thanks to the above trailer. You can check out Scorn on Kickstarter and Facebook today in order to keep track of the game's future progress.