Gamers is powered by Vocal.
Vocal is a platform that provides storytelling tools and engaged communities for writers, musicians, filmmakers, podcasters, and other creators to get discovered and fund their creativity.
How does Vocal work?
Creators share their stories on Vocal’s communities. In return, creators earn money when they are tipped and when their stories are read.
How do I join Vocal?
Vocal welcomes creators of all shapes and sizes. Join for free and start creating.
To learn more about Vocal, visit our resources.Show less
As I mentioned before, I consider the original Silent Hill to be one of the greatest horror games of all time. Even though it's nearly twenty years old, its story still knows how to chill you to the bone, its perfect atmosphere keeps you from getting relaxed, and the combat and puzzle solving are both easier to grasp and more involved than in other horror games of the time. Though the PS1 visuals can be a bit hard to look at these days, it is still the closest I've found to the perfect horror game.
Needless to say, sequels were inevitable. A lot of people favor Silent Hill 2 due to its deeply personal story about regret and providing an unforgettable antagonist in Pyramid Head. Some favor Silent Hill 3 with its chilling set pieces, including at an abandoned amusement park. When talking about where the series went downhill, fingers are often pointed at Silent Hill: Homecoming or Silent Hill: Downpour, both of which are okay but disappointing, as far as I'm concerned, rather than outright bad.
The plot takes place, not in the eponymous town, but in neighboring Ashfield. It revolves around a guy named Henry who, when the game begins, had been barricaded inside his apartment for five days while having constant nightmares. One day he discovers a strange hole in his bathroom that, when he crawled into it, allowed him to cross dimensions. He meets a series of people, who end up getting murdered by a serial killer who was supposed to be dead already (no, it's not Freddy Krueger). While the plot doesn't get as crazy as the first game or as dramatic as the second, it still held my attention. It is a more serious story than the other games, which tended to have some comic relief. Don't go looking for silly extra endings; they're not present. It's nice that it also features a couple of "cameos" from prior games. One of the victims is a journalist that wrote an article that Heather was able to find in Silent Hill 3, and the serial killer himself was referenced in a news article that James could find in Silent Hill 2. Even though the fourth game went in a whole new direction, the connections to the prior games thankfully remained.
The mechanics have been completely changed from the prior games. The sealed apartment is the only place where Henry is safe. It's also the only place where the player can save the game and jostle things in the inventory. Some people complained about having to return to the apartment so much, but I didn't mind. The sequences in the apartment are all done in first-person to add to the feelings of claustrophobia that Henry was no doubt experiencing at that point, and it works quite well.
Entering the other dimensions shifts the view to third-person. There's no point where there's free exploration of the town like in the other Silent Hill games, but I understand why it was omitted. Free exploration wouldn't have worked with the plot; after all, if Henry could just run off wherever and whenever he wanted, why would he have cared about his apartment being sealed? The game is more action focused than the other games and it's handled well. There are plenty of melee weapons to find with varying ranges, strength, and durability. Yeah, weapons can break in this game; so, don't get too attached to one. There are firearms, too, but they should be saved for bosses as ammo is quite scarce, more so than in the other games. There are also plenty of points that call for just running, like one subway station full of unkillable wraiths that can reach into your chest to grab your heart. Another thing that was omitted were the traditional puzzles. Like with the exploration, stopping dead to figure out an obscure puzzle, involving coins or a clock, would have felt out-of-place with the more serious plot.
Any more games that deserve another chance? What are you playing this Halloween? Let me know!