rpg
An RPG rundown; recommendations and reviews of the best role-playing games on the market.
Tarkov's Arena is Still Problematic (And Might Always Be)
Arena recently got a relatively large update that also coincided with a wipe; resetting everyone’s rank and preset progress back to pretty much zero. And with the update came some large changes to the presets, how you unlock them, and how they are divided up between themselves. While I won’t be going into the specific details of the patch notes, I’ll leave a link in the description if you want to read them yourself, after playing the new version of Arena, things don’t feel like they are headed in the right direction for some elements of this game mode. There are plenty of changes that were positive: removing grenades from pretty much all the classes and adding them to the world level. Allowing players to funnel their experience towards a specific preset they want to unlock and being able to use any preset within that respective class. Standardizing the medication each preset has so at the very least everyone has painkillers. These were important changes to help reign in the power of each preset. But the problems with Arena go deeper than just number tweaks and adjusting the equipment on offer for a particular present. As badly as I want Arena to be successful and a fun, faster-paced alternative to regular Tarkov, I fear as though that Tarkov was never truly meant to be an arena style shooter. Some people might immediately say, well no shit, of course the writing was on the wall. And you’re kind of right; but I had hopes deep down that BSG would find an interesting way to bring the slower more methodical gameplay of Tarkov to a faster paced environment. And so far, it doesn’t feel like they understand the root issues with trying to artificially speed up Tarkov. There’s still time to figure it out, and their roadmap is substantial enough that we might get there eventually, but let’s go over why fundamentally, Tarkov’s arena mode might never get where the player base as well as BSG hopes to get it.
'Medabots' Had Games?!
Medabots is one of my favorite anime of all time. However, until recently, I hadn't played the games the anime was adapting. Around the time of its English broadcast, the only game I was aware of was Medabots: Metabee & Rokusho for Game Boy Advance. As a kid, I refused to play it because of its heavy use of motion tweening for battle animations. Unbeknownst to me, the original Japanese title of the game was Medarot 2 Core, so in other words, there were other games. Two decades later, I discovered that not only were there more games, but the Medabots fan community was in the process of translating them. Thankfully, most Medarot games are Game Boy and Game Boy Color titles with less off-putting battle animations.
5 Beginner Friendly Weapons in Tarkov
Escape From Tarkov has a large brevity of weapons on offer than can be used by the player to take out both AI and PMC alike. But in the early game, it can be difficult to decide what you are going to run especially considering that purchasing weapons from the vendors can be an expensive affair. There are, however, decent early game options they offer that can be utilized to a surprisingly effective amount. Today, we are going to run through five level one vendor weapons that should be considered more than other options on offer. Once you have access to the flea market these guns can be bought and modified for even cheaper than what the vendors can give you. Here are five beginner friendly weapons anyone can master in Tarkov.
Are LVPO's in Tarkov Unhealthy for the Game?
LVOP or Low variable power optic is a style of scope that usually has two magnifications that can be adjusted to either or. And Tarkov has plenty of these choices on offer. The Burris 1-4x, the Razor 1-6x, Vudu 1-6x and Schmitt and Bender 1-8x. These scopes are highly sought after and can be extremely powerful in the right hands, on the right weapon. But that begs the question: are these kinds of scopes too powerful in the game? Because let’s be real for a moment: you see one of these on a gun, or in the world, where is that optic going? In your butt. You’re taking out your CMS kit, or your splint and ammo to put that sucker in there, because not only are they powerful optics, but because they are so popular, they sell for ludicrous amounts on the flea market. Everyone wants an LVPO on their gun. But why? What makes them so powerful and versatile that people are willing to shell out a quarter of a million rubles to have access to it? Let’s go over what makes them so strong, whether or not their presence in the game should be reduced, and if so, how?
The History Of Microsoft In The Gaming Industry
Microsoft, synonymous with personal computers and ubiquitous software, might not be the first name that pops into your head when discussing video games. Yet, the tech giant has carved a significant niche for itself in the ever-evolving gaming landscape. This article delves into the often-surprising history of Microsoft in the gaming industry, from its tentative early steps to its current position as a major player.
Mohamed MahmoudPublished 9 days ago in GamersRay Tracing in the Gaming Industry
For decades, game developers have been limited by the constraints of traditional rasterization techniques when it comes to visual effects and lighting simulations. But a new revolution is now underway that promises to deliver photorealistic virtual worlds: ray tracing. This groundbreaking technology traces the path of light to simulate reflections, refractions, global illumination and more - bringing visually stunning cinematic quality to real-time gaming.
Mohamed MahmoudPublished 13 days ago in GamersThe Beginning of Console Wars
By the late 1990s, the video game industry was dominated by Nintendo and Sony. The Nintendo 64 and PlayStation were battling for supremacy in homes worldwide. However, a new challenger was preparing to enter the ring - Microsoft.
Mohamed MahmoudPublished 14 days ago in GamersThe History Of The PlayStation
In the early 1990s, the video game industry was dominated by Nintendo and Sega. The Super Nintendo and Genesis were battling for control of living rooms around the world. However, a small electronics company named Sony had bigger plans. While they had found success with the Walkman, they saw an opportunity in the emerging new frontier of gaming.
Mohamed MahmoudPublished 14 days ago in GamersThe Development of The Gaming Industry
Ever since the earliest games of Pong and Pac-Man captivated arcade audiences in the 1970s, the gaming industry has experienced explosive growth and evolution. What started as simple pixelated blips on a screen has grown into a globally dominant form of entertainment and technology. The road to worldwide gaming domination has been paved with innovation, risk-taking, and the relentless drive to push creative and technical boundaries.
Mohamed MahmoudPublished 15 days ago in GamersThe Genius Behind Tarkov's Beginner Friendly Map
Ground Zero is Escape From Tarkov’s Newest map addition into the game, and the goal of Ground Zero is to be more of an introductory level into the game for new players to become familiar with Tarkov’s mechanic, level design, and general map flow. And while there are some small issues that could still be ironed out, the map itself is a great addition to the game, and a solid start for those who might be new or long-term players revisiting after many years of not playing. I’ve praised BSG’s level design in Tarkov for many years, but Ground Zero kind of takes it to another level. From the actual layout of the map to the subtle storytelling and hints that are sprinkled throughout the whole level, it can be easy to miss some of these, and not appreciate the level of detail that went into the map, especially the ones that are targeted directly at the new players. So, I wanted to talk about Ground Zero and how not only it’s a wonderful level in the more generic sense, but how the map gives you tons of hints, clues, and insight into other mechanics that reside within Tarkov and its other locations, that you will absolutely experience later down the line the longer you play.
Better Than A Plain +1
Magic items, especially the common ones, can get dull. If you have seen one +1 dagger, you have seen them all, right? Well, with a little work, you can make the weakest magic weapon interesting. Just ask yourself, who made these, and why? Add a few details and maybe a minor magical effect that makes the item stand out so that a player appreciates having it. You do not need to give every random item a backstory, but having a class of items that shares a reason for existing in a campaign makes them meaningful. Give items a place in a culture, a role that can create plot hooks or just be interesting. “These are from this culture and were made for this reason” reduces the sheer boredom of a random, nondescript magical item.
Samuel WrightPublished 16 days ago in GamersBest affordable gaming laptop to in 2024
Introduction Dive into the dynamic world of gaming laptops with our comprehensive exploration of the ASUS ROG Strix G16 (2023). This article unravels the technological marvel behind this gaming powerhouse, showcasing its prowess in delivering an immersive gaming experience.
Sunil GillPublished 17 days ago in Gamers