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Game Synopsis: Open world, one-player, RPG
A Brief History of Elder Scrolls
The Elder Scrolls originally came from a 1990s PC video game design, called Arena, for Medieval Gladiator tournament fighting to become Grand Champion. During development of Arena, some side quests were added, as well as RPG elements, locations with cities and dungeons that were separate from Arena Tournaments. The emphasis began to come away from the original design concept. Which tends to be pretty normal when you get a bunch of game designers together!
The Elder Scrolls Chapter One: The Arena was released by Bethesda Software in 1994 for MS-DOS... I'm just going to leave that year and operating system right there! It's location was in Tamriel and was the very first First-Person RPG of The Elder Scrolls. Most of the same design elements from Arena had remained with some added things like pickpocket, character classes, combat styles, stores, the Main Quest and optional quests, with day/night cycles for world generated continuous play for hours and hours! Unfortunately, since the design graphics were too demanding for most gaming consoles at the time, the bugs and glitches we know (and love!) today, were a constant complaint by players back then, too!
The Elder Scrolls Chapter Two: Daggerfall was released in 1996. It took place 400 years after Tiber Septim, while provinces fought amongst themselves. It presented the first time that players could join a guild, get reaction to their character's status, customize spells, enchant equipment, ride a horse, buy a house, become a Vampire or Werewolf, and was by far the biggest world generated by Bethesda! The complaints by players was that the hours and hours of monotonous world game design was a buggy mess, so Bethesda released a ton of patches to try to fix the problem to no avail. Yep! Glitches and their patches are not new to this world!
The Elder Scrolls Chapter III: Morrowind was born on May 1, 2002 and the main theme song was introduced. It was the first game to have expansions and mods, was better played on PC platform, and had more emphasis on exploration without map markers which forced players to engage with the world around them.
The Elder Scrolls IV: Oblivion was released back in 2006 and took place in Cyrodil. The fourth world by Bethesda re-introduced the Arena Questline and was a melting pot for the different provinces with the same Medieval aesthetic. The designer experimentation led to bigger expansions and mods, the guilds each had full story lines with quests and every character had full-on voice. There was also fast travel, a quest log, navigational arrow, and DLC's. But, the 12 voices and cookie cutter dialogue also had repetitious dungeon designs because of 1 designer for all 300 dungeons! This forced an annual must for all Bethesda games: Release of the Unofficial Oblivion Patch.
The Elder Scrolls V: Skyrim was released in 2011. It uses Norse Viking Mythology as inspiration, has more mods and better expansion packs with one taking you back to Morrowind. The dynamic graphic world design is still a bit buggy and, just like all the other RPG for The Elder Scrolls, ahead of its time! It gives players more options and exploration brings more rewards. This Chapter is the first one to use Steam Workshop!
So there it is! The history of one of my favorite RPG to date! Now with all the eagerness for the next Chapter, there's some questions I asked myself. Of course, then I did some research since I barely knew ANYTHING about the beginning 3 Chapters. Read on below:
The Elder Scrolls VI
"Time. Time is an artificial construct. An arbitrary system based on the idea that events occur in a linear direction at all times. Always forward, never back. Is the concept of time correct? Is time relevant?" ―Sheogorath
Where: Most likely Tamriel.
How I came to my conclusion: All the evidence from their released clips and interviews, plus the past games in the Elder Scrolls history have given me the impression it's going to take place in Tamriel. They already have us going to Morrowind in Skyrim. Some of the best stories visit where they began!
Why it takes so long: They just released Skyrim and several new consoles were also released. They want the bugs out, so hopefully in the future there will be fewer glitches that players have to contend with.
Release Date: Probably late 2019-2020
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