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Fires rage throughout abandoned cities, threatening to level the once-lively buildings lining now empty streets. As you walk through another desolate metropolis, a scream echoes in the distance—a soundtrack you’ve grown used to hearing.
Since the event turned once prosperous lands into hellish landscapes, you’ve been chosen to lead the fight against the ungodly ones; demons with a thirst for pain and suffering. It’s not a fight you can win alone, but backed by a team of dedicated soldiers, all united under the prophecy that you are their salvation, you press on, knowing that only the greatest horrors of the underworld await you along your journey.
You are a Graywalker and developer Dreamlords Digital would like to welcome you to Purgatory.
Brought to you by a development team divided by thousands of miles of Pacific water, Graywalkers: Purgatory is a turn-based, top-down RPG with a strong emphasis on strategy and team building. Though Graywalkers isn’t Dreamlords's first foray into gaming, it’s certainly the 14-person team’s passion project and focus IP. CEO and Creative Director, Russel Thomas, leads the zealous group—including “Office Cat” Zorro”—and found a way to unite the fine talents and creative minds despite being stationed in both Manila, Philippines and Las Vegas.
Graywalkers is a fine example of just how effective a remote team can be, proving that not even an ocean can stop the drive to create. Set in a post-apocalyptic world overrun by supernatural baddies, Graywalkers follows a ragtag group of survivors as they struggle to survive in a world forever changed by the Rupture, an event where elements of Heaven, Hell, and Earth merged as one. As leader of the Graywalkers, a team of 36 unlikely warriors made up of six different races and various factions, you traverse the island of Purgatory—a bastardized version of Earth formed from displaced land masses.
Dreamlords Digital wanted to create something more than your average indie-developed RPG and wound up with what is shaping up to be a robust experience, with elements similar to XCOM: Enemy Unknown, Fallout, and Jagged Alliance. The game will feature unique character classes, more than 40 customizable playable warriors, resource gathering, and a world fleshed out by an extensive mythos. The core of the experience, however, will be the combat, which uses turn-based RPG elements to create a necessity for strategic thinking.
Thanks to the free combat demo, I had the opportunity to toy around with the basic mechanics and get an idea of the finished product’s level of depth. The writers responsible for bringing the world to life—led by US Managing Director Jay Tomas—clearly wanted to flesh out Purgatory and its inhabitants, which is especially evident in the free mini-comic. The brief class, scenario, and mission descriptions in-game are a promise of more in-depth writing as the game gets closer to early access.
After getting to know each character, their unique abilities, and the 17 attributes that govern how useful they’ll be on the battlefield, I was launched into a detailed world of fire and brimstone. Using a mix of mouse and keyboard commands, I took on a small horde of demons with my reliable team of six eclectic fighters. Turns are laid out ahead of time, allowing you the opportunity to plan out your actions, and the battle unfolds in a solid table-top RPG system.
Characters can perform any number of actions, from movement to special attacks, so long as they have enough “Action Units” left to perform that action. It’s a take on a system that’s been proven to work before and, in the capable hands of Dreamlords Digital, will certainly create a solid gaming experience again.
Dreamlords’s creative team aims to bring to life a line-up of familiar yet deadly supernatural baddies. Werewolves, demons, vampires, ghosts, zombies, angels, and many other fiends plague Purgatory, making your quest of uniting the divided factions of the world an impossible one. Will you be able to fulfill your prophecy, or will you fall like so many before you?
Graywalkers: Purgatory is currently being prepared for Steam Early Access and will be available on PC, Mac, and Linux. The project originally hit Kickstarter in 2014 and, since then, has garnered the attention from over 1,100 backers. There are still stretch goals to hit, however, which will promise the addition of vehicles, a new player race, a 20 percent increase in in-game content, and even a potential console port.
As if the team weren’t already hard at work delivering this hearty experience to their followers, Dreamlords Digital is also working on a Graywalkers tabletop RPG to expand upon the world of Purgatory and the plight of those stuck living in it.