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Quest Factory: Aztec

Oh look, there's a video screen underground.

Website Link Here

What’s up guys, it's Dannis here, following the numbers to the hidden temples of Quest Factory’s Aztec. I haven't heard much about this room other than it was sort of scary. Funny thing is, I found that out when I got there. So I wasn't sure what I was in for. But with the team that I had, I was going to be the one to go in head first. But before we get into that, here is some info about Aztec at Quest Factory.


Located in near downtown Los Angeles, Quest Factory holds five rooms in a giant warehouse under the 10 freeway. The Clinic can hold anywhere from three to eight players, starting at $33 per person. However, if the players are between the ages of 12-17, the price does drop to $22 for those players. So, if you’re looking to save some money, it might be worth having younger players on your team, but who knows this room might be too intense for that age… Or is it? Not only is the benefit of having younger players great for the price but Quest Factory is a private game, meaning they do not mix you with strangers. So, if it is too intense, YOU are the only person to deal with them, not strangers. In any case, you don’t have to make any friends, just try to remain friends after the game because this game has a difficulty rating of 8/10.


You and your team are searching for an ancient temple hidden in the jungle, when suddenly, the floor below you caves in and you fall deep into a hole. When you and the team finally regain consciousness you celebrate as you just found the secret temple. Eager to explore, you venture off to your new findings when a member of the team triggers a trap. Now you and the team are cut in half. Find your way back to each other and escape.


Right off the bat, we are told we are splitting up. (Not a spoiler, it’s on the website.) So, as teams were chosen, there's team strong… And then there is me and my team. Where one is terrified and the other is consoling the terrified. Not saying that the other team wasn't scared but just under better control. Though, I think once we were all together again, the fear faded. We were able to have fun despite the remains of the sacrificed people just lying there. The production of this room had hieroglyphics on the walls and tall artifacts that looked fitting to the time. The only thing that threw me off was it had modern tech within the room that tried to fit, but I think the graphic they used just didn't work for me. I would have liked to see something else. I mean, I see screens with a video playing all the time in rooms, this one just didn’t work for me. It was of a guy, that yes fit the theme, pointing at us and moving as he was about to chase us from the outside. I thought we were underground. The screen made it a little too bright inside the room/hall, ruining the illusion of being underground. The remains of people were even on the better end, not just mannequins, so that made it a little harder to go near them because we didn't want them to move suddenly. So in the end, I’d give them 4 severed heads out of 5.


I'm not much of a fan of playing with more than three or four players, even with just two is fine with me because if there's any more than that, not everyone gets to participate or it becomes too cluttered and things get lost. But this time, we played with six and since we were split up, it was better. Each team had their own set of puzzles to complete so it was almost like playing with a group of three. Since the teams were apart, the communication had to be good in order to work together because you never knew if the other team needed something from you. The puzzles themselves fit the theme of the room well, it was not a lock and key type room, so that kept things interesting. It was more about figuring out how to activate things rather than figuring out where the key goes, and I think those types of puzzles fit in an ancient temple. If there were modern keys, I'd feel a little concerned. So in the end, I’d give them 5 temple tokens out of 5.