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Destiny is not a great game. It's a game that is broken, flawed, troubled. I say this as someone who was once a hardcore fan. Much like you, I spent all the time I needed to get the best Sparrows in the game. I spent all the time I needed taking down Crota, Oryx and even Atheon, in order to get the best gear possible in the first two years of the game. I even went on the forums, dismayed at being ripped off — but like an addict, I kept coming back for more.
I dumped hundreds of dollars on the base game, two season passes, and two expansions for my dad and I, eventually regretting my purchases. It's not because I purchased the game per se, but because the DLC scheme was more of a gimmick than it was an essential component. While the events for the "House of Wolves" and "The Dark Below" were astounding, they were swiftly expired by the upcoming content through both "The Taken King" and, not much later, "Rise of Iron." So how does this affect #Destiny2? Let's take a peek at everything problematic with the first game.
Should We Pay For The Premium Content?
I'm not saying I'm against the idea of paid content — many games use the #DLC format and it shouldn't be any surprise that Destiny 2 will follow suit. However, the issue here will be the price scheme and how much content the initial game will have once launched.
If Bungie wants to compete against many of the current big releases, it will need to cut down the transactions so that we can get our hands on the full experience. So how much did the full Destiny experience cost if you decided to buy the content as it released? Let's take a look at the overall fee before looking at the total cost of the game.
- Destiny base game at launch — $59.99
- Destiny launch day season pass — $24.99
- Destiny: "The Taken King" — $39.99
- Destiny: "The Rise of Iron" — $39.99
The downside? Before tax the total nears $170 for the entire experience. While I'm all for full experiences, after the troubles that Destiny had I'm not sure that its sequel will be able to fulfill the hybrid #MMO itch I once had.
The Incomplete Experience At Launch
If there's anything about Destiny that hit me particularly hard, it was the fact the game felt incomplete at launch. Much of this was due to the fact that Destiny seemed to not have changed at all between alpha, beta and beyond. It was a game that seemed lacking from first play and gamers had to pay out to get through the beta content. Take a look back at your past experiences and how far the game has come thanks to the expansions.
It took the expansions to help the game grow. Destiny is a game that pushed its fan base aside, no thanks to the heavy pay walls. If Destiny 2 wants to bring fans back into the fold, fans who feel they've been wronged, then #Bungie has a lot of work to do in order to rebuild those burned bridges. If Tom Clancy's The Division has taught us anything, it's that DLC can be free for an MMO-style game, and it doesn't require the microtransactions.
Why We Should Wait Out The Initial Launch
While I'm no doomsayer, there's plenty of reasons to wait out the game's initial launch, and it has nothing to do with the starting costs. First of all, Destiny 2 will offer up a fresh experience that the original game did not. We can't expect a lot out of the game's launch and this is unfortunate as Destiny set high expectations. While Destiny 2 could end up offering us so much, my expectations will be low, and sadly I'll be skipping out on this one due to past disillusion with the first game.
If the game proves to be greater than its predecessor? There's a chance I'll pick it up post-launch. But as of now? It's not a game that's sitting high on my bucket list.